Project Introduction: Before the rock climbing starts, press the bottom button to start timing and the top button to end timing, the score will be displayed on the scoreboard.
Operational Effect
In the traditional climbing wall, users play for the first time just to prove that they can climb up, and lack the motivation to play again next time. The timing function allows users to constantly surpass themselves, and they can also compete with others to increase the consumption experience of the climbing wall. The organizer can increase the number of repeated games for users through prize-winning competitions.
Climbing Wall Racing
[Single challenge], [Check in at the starting point and end point], [Successfully enter the top 10 in the list to win], [Players can challenge multiple times and get a good record ranking]
Products Show
Smart” upgrade to create a new generation of indoor parks
Process & Application
Smart” upgrade to create a new generation of indoor parks
Indoor adventure
Indoor adventure
Indoor adventure
Indoor adventure
Indoor adventure
Indoor adventure
Use the bracelet to record behavior data
Get bracelets (the bracelet has access to all games in the park)
One bracelet for all games
√ Self-admission
√ Choose Game
√ Start Game
√ Play Time
Indoor adventure
Users Play with Tasks
Task selection (Select tasks at the player service station)
5 modes
√Team Mode √All Pass Mode
√Treasure Hunt √Team Building
√Free Mode
Indoor adventure
Use Interactive Tag instead of Free Play
Task check-in (Interactive tag system enhances the fund of gameplay prevent boredom)
Multi-scene application
√Climb Challenge √Climb Timing
√Parkour Racing √Treasure Hunt
√City Racing
Indoor adventure
Inspiring Excitement System
Performance display (Excitement system will be triggered to cheer the players who achieve specified goal)
Multi-dimensional performance display
√Timing Feedback √Points Ranking
√Player Progress √Tournament List
√Excitement System
Indoor adventure
Achievement System Subverts Traditional Park
Personal Center (Personal achievement system records player's gameplay data)